If games are so engaging, why can’t work be that way? Great examples of how this is happening in Gabe Zichermann, CEO...
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GAMEFUL WORK & EDUCATION
Gameful work is more than just having fun. It’s building in the “primal” game design features that would make work and education as engaging as a game.
Gameful Work & Education is part of Business Exchange, suggested by
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In at least three talks that I attended at SXSW conference in Austin recently resurfaced the idea of guilds in history...
College is said to be like the fountain of youth. The students come and the students drink. What happens when you go to...
Google Chrome is such a great resource for students. First things first, the browser allows users to sign in to Chrome...
The support team environment is a demanding one, where support agents can get easily burned out, leading to a high...
The news is full of major shifts on the education side (starter list to follow), but I've heard little about how...
Twitter chats are such a great way to stay connected and informed in your professional circle, and education is no...
Companies are embracing elements of videogames such as rewarding points for completing tasks on time to make management...
Tinker labs are workshops where students have access to tools, sometimes materials, for independent projects.
Despite the challenges, 2011 was a real turning point for innovations in learning. The shift to personal digital...
By Alexander Wolfe – As this month’s question to the System & Product Design Engineering group on LinkedIn, we...
Do parents already have too much power in shaping the way their kids are taught?
Which paths to academic success will pave the way to a healthy and successful society?
The gamification of labor has begun -- and its pioneers are borrowing heavily from everything from World of Warcraft to...
According to recent research (http://www.sciencedirect.com/science/journal/07475632), video gaming is linked to...
According to the school’s Principal, Dr. Penny Reedy, the aim for the school is to produce “thinkers.” One of the major...
Short updates from Day 2 of the 2011 Enterprise 2.0 Conference in Santa Clara. (I promise in-depth analysis after it...
Short updates from Day 3 of the 2011 Enterprise 2.0 Conference in Santa Clara. (I promise in-depth analysis after it...
Short updates from Day 1 of the 2011 Enterprise 2.0 Conference in Santa Clara (I promise in-depth analysis after it all...
Millions of people try their luck in online poker rooms around the world, in a game that is less and less about gambling
Business bloggers at Harvard Business Review discuss a variety of business topics including managing people,...
A new study suggests that teaching children of varying abilities in one classroom happens at a cost to top students.
Top Sources: Gameful Work & Education
- BusinessWeek
- chronicle.com
- gamingbusinessreview.com
- itzcorinne.blogspot.com
- terrigriffith.com
- online.wsj.com
- mercurynews.com
- ht.ly
- digitalspy.com
- tech.fortune.cnn.com
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