The news is full of major shifts on the education side (starter list to follow), but I've heard little about how...
Join Business Exchange
to access the most
relevant content for you,
filtered by like-minded
business professionals.
Learn more
GAMEFUL WORK & EDUCATION
Gameful work is more than just having fun. It’s building in the “primal” game design features that would make work and education as engaging as a game.
Gameful Work & Education is part of Business Exchange, suggested by
Terri Griffith.
This topic contains
222 news
and
13 blog
items.
Read updated news, blogs, and resources about Gameful Work & Education. Find user-submitted articles and reactions on Gameful Work & Education from
like-minded professionals.
News
Recent news on this topic.
Twitter chats are such a great way to stay connected and informed in your professional circle, and education is no...
Tinker labs are workshops where students have access to tools, sometimes materials, for independent projects.
Despite the challenges, 2011 was a real turning point for innovations in learning. The shift to personal digital...
Do parents already have too much power in shaping the way their kids are taught?
The gamification of labor has begun -- and its pioneers are borrowing heavily from everything from World of Warcraft to...
Short updates from Day 1 of the 2011 Enterprise 2.0 Conference in Santa Clara (I promise in-depth analysis after it all...
Short updates from Day 2 of the 2011 Enterprise 2.0 Conference in Santa Clara. (I promise in-depth analysis after it...
Short updates from Day 3 of the 2011 Enterprise 2.0 Conference in Santa Clara. (I promise in-depth analysis after it...
Which paths to academic success will pave the way to a healthy and successful society?
According to recent research (http://www.sciencedirect.com/science/journal/07475632), video gaming is linked to...
Millions of people try their luck in online poker rooms around the world, in a game that is less and less about gambling
According to the school’s Principal, Dr. Penny Reedy, the aim for the school is to produce “thinkers.” One of the major...
Business bloggers at Harvard Business Review discuss a variety of business topics including managing people,...
A new study suggests that teaching children of varying abilities in one classroom happens at a cost to top students.
By Alexander Wolfe – As this month’s question to the System & Product Design Engineering group on LinkedIn, we...
Companies are embracing elements of videogames such as rewarding points for completing tasks on time to make management...
What would work be like if our colleagues just knew what we were working on? Peers could better coordinate, and...
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes.
The challenge presented for International Literacy Day; also, some articles to consider in honour of the...
...As Academics are likely to do when spending days together, we talked about the next steps in our research and how we...
Sales of Nintendo's most important new gaming device have plunged since its release, prompting the videogame pioneer to...
Bad #Gamification: Shareable Google News badges for your favorite topics. Ugh. Why? • Core User Experience: Reading...
The more I read up on this new Google News Badges stuff, the more I think some people over at Mountain View didn’t...
Top Sources: Gameful Work & Education
- BusinessWeek
- chronicle.com
- gamingbusinessreview.com
- terrigriffith.com
- online.wsj.com
- mercurynews.com
- blog.softwareadvice.com
- digitalspy.com
- tech.fortune.cnn.com
- designnews.com
account