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GAMEFUL WORK & EDUCATION
Gameful work is more than just having fun. It’s building in the “primal” game design features that would make work and education as engaging as a game.
Gameful Work & Education is part of Business Exchange, suggested by
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The support team environment is a demanding one, where support agents can get easily burned out, leading to a high...
Every talent-recruitment executive knows how hard it is to make a good new hire. But L'Oreal, the French cosmetics...
SimCountry is a huge game. It can be played as a ruler, merchant, politician, or a combination of roles.
The news is full of major shifts on the education side (starter list to follow), but I've heard little about how...
Companies are embracing elements of videogames such as rewarding points for completing tasks on time to make management...
Twitter chats are such a great way to stay connected and informed in your professional circle, and education is no...
Tinker labs are workshops where students have access to tools, sometimes materials, for independent projects.
By Alexander Wolfe – As this month’s question to the System & Product Design Engineering group on LinkedIn, we...
Despite the challenges, 2011 was a real turning point for innovations in learning. The shift to personal digital...
Which paths to academic success will pave the way to a healthy and successful society?
Do parents already have too much power in shaping the way their kids are taught?
The gamification of labor has begun -- and its pioneers are borrowing heavily from everything from World of Warcraft to...
According to recent research (http://www.sciencedirect.com/science/journal/07475632), video gaming is linked to...
Reflections on a recent keynote I delivered on the growing dialogue and evolving practices around gamification.
According to the school’s Principal, Dr. Penny Reedy, the aim for the school is to produce “thinkers.” One of the major...
Richard Landers, an industrial/organizational psychologist at Old Dominion University, is testing gamification’s...
Short updates from Day 2 of the 2011 Enterprise 2.0 Conference in Santa Clara. (I promise in-depth analysis after it...
Short updates from Day 1 of the 2011 Enterprise 2.0 Conference in Santa Clara (I promise in-depth analysis after it all...
Short updates from Day 3 of the 2011 Enterprise 2.0 Conference in Santa Clara. (I promise in-depth analysis after it...
A new breed of consultants, working for the likes of NBC and Playboy, promises to boost business by adding game...
Millions of people try their luck in online poker rooms around the world, in a game that is less and less about gambling
Business bloggers at Harvard Business Review discuss a variety of business topics including managing people,...
Top Sources: Gameful Work & Education
- BusinessWeek
- chronicle.com
- gamingbusinessreview.com
- itzcorinne.blogspot.com
- terrigriffith.com
- online.wsj.com
- bit.ly
- Innovation Economics
- mercurynews.com
- gather.com
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