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INTERACTION DESIGN

Interaction design (IxD) defines the structure and behavior of interactive products and services. Interaction designers create compelling relationships between people and the interactive systems they use (from computers to mobile devices to appliances). Interaction design lays the groundwork for intangible experiences. Following the fundamental tenets of user-centered design, interaction design is grounded in an understanding of real users -- their goals, tasks, experiences, needs, and wants.

Interaction Design is part of Business Exchange, suggested by Itamar Medeiros. This topic contains 302 news and 441 blog items. Read updated news, blogs, and resources about Interaction Design. Find user-submitted articles and reactions on Interaction Design from like-minded professionals.

Blogs

Recent blog posts on this topic.

Mobile Design Details: Echoing Core Interactionsmore

There’s no shortage of discussion about the value of consistency in interface design. But ensuring things are...

Testing One Thumb, One Eyeball Mobile Usemore

People use their smartphones anywhere and everywhere they can, which often means distracted situations that require...

Why do the user interfaces of Smart TVs suck?more

Driven by marketing tick lists and a seeming disregard for how ordinary people will use their products, manufacturers...

New York Times interviews Jim Wicks, Design Chief at Motorola Mobilitymore

Motorola Mobility, which Google acquired in May, recently released new smartphones and reintroduced itself as the “New...

An Event Apart: Buttons are a Hackmore

In his Buttons are a Hack presentation at An Event Apart in San Francisco CA, Josh Clark made the case for moving...

A tablet still is not a book … not yetmore

Dan Turner discusses why the experience of reading a book on tablets (iPads in particular) is a chore rather than a...

UI17: Your Toughest Design Challengemore

In her Your Toughest Design Challenge talk at User Interface 17 in Boston, MA Kim Goodwin outlined how UX designers can...

Mobile Input Methodsmore

By Steven Hoober Published: November 1, 2011 “There’s still an unstated assumption that all desktop Web input widgets...

Book: Meta Products – Building the Internet of Thingsmore

Meta Products Meaningful Design For Our Connected World by Wimer Hazenberg and Menno Huisman BIS Publishers, 160 pages...

Google and the UX challenge of augmented realitymore

The new Google FieldTrip app probes the question: What digital information do you want to see overlaid on the physical...

UX articles and dissertations from Denmarkmore

Mind Design, the Design Research Webzine of the Danish Centre for Design Research, contains a wealth of information,...

Culture and Design: Collective Versus Individual Progressmore

It has been two very interesting years since I moved from my native France to the US. Since then it seems I’ve been in...

Product Review: Mobile Prototyping and Testing with Justinmindmore

By Afshan Kirmani Published: October 8, 2012 “In this review, I’ll describe Justinmind Prototyper’s support for mobile...

Touch Gestures for Application Designmore

In my third video for Intel Software Partners on re-imagining desktop application design, I walk-through an overview of...

Alok Nandi to chair Interaction14 – February 2014 in Amsterdammore

The IxDA Board of Directors just announced that Alok Nandi will be Chair of Interaction14, to be held February, 2014 in...

Breaking Development: Beyond Mobile, Beyond Webmore

In his Beyond Mobile, Beyond Web talk at Breaking Development in Dallas, TX Scott Jenson talked about native apps, the...

Five experts on what comes after the touchscreenmore

Post-touch hasn’t found the killer use case that the mouse found with GUIs and the touchscreen found with mobile web...

Human Factors Guidelines: What the FDA can learn from the NHSmore

  NHS Recommendations for Color Coding Devices  Recently the FDA has been making an evener strong push to have medical...

Book: Make It So: Interaction Design Lessons from Science Fictionmore

Make It So – Interaction design lessons from science fiction By Nathan Shedroff & Christopher Noessel Rosenfeld...

3 Keys to Aligning UX with Business Strategymore

By Paul Bryan Published: September 17, 2012 “The term user experience … has come to refer to the design of a full range...

Luxury brands need luxury retail experiences, even in the online spacemore

Jonathan Ross, business development director at FACT-Finder, discusses the steps luxury brands can take to ensure a...

Method 21 of 100: Collagesmore

This is the 21st in a series of 100 short articles about UX design and evaluation methods. Today, I will discuss the...

Gestural interaction with datamore

The Ericsson UX Lab has been prototyping and testing gestural interaction solutions with data: “This spring we worked...

Touch in cars is still too complicatedmore

It is not a secret that touch is not as easy as it seems and very difficult to get right, writes Wolfgang Gruener on...

Learnability Heuristicsmore

To provide a standard way to assess product learnability, we have developed a set of Learnability Heuristics in the...

Top Sources: Interaction Design

  • 9rules Design Community
  • bridging-the-gap.com
  • Putting people first » Interaction design
  • business-strategy-innovation.com
  • irevolution.wordpress.com
  • neurosoftware.ro
  • Information Security Resources
  • thephotofinishes.com
  • UXmatters
  • BusinessWeek

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