Instead of augmenting reality, we should make technology more aware, argues Christopher Butler in this article for...
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INTERACTION DESIGN
Interaction design (IxD) defines the structure and behavior of interactive products and services. Interaction designers create compelling relationships between people and the interactive systems they use (from computers to mobile devices to appliances). Interaction design lays the groundwork for intangible experiences. Following the fundamental tenets of user-centered design, interaction design is grounded in an understanding of real users -- their goals, tasks, experiences, needs, and wants.
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Interaction designer Bret Victor has published his “brief rant on the future of interaction design“. “To me, claiming...
Greg Laugero writes about two trends that have recently entered the realm of digital product development.
a project’s start, the possibilities are endless. That clean slate is both lovely and terrifying. As designers, we...
Games, Life and Utopia is a half-day event in Pottsdam, Germany on 11 November, that is all about gamification, serious...
Last week, Cadillac launched its new “CUE” vehicle infotainment system. The name is an acronym that stands for Cadillac...
dConstruct 2011, the 2 September event in Brighton, England, brought together leading thinkers from the fields of...
Fabian Hemmert will be one of the keynote speakers at Interaction 12. In this article on Johnny Holland, he reflects on...
Mobile First Luke Wroblewski A Book Apart October 2011 Abstract Our industry’s long wait for the complete, strategic...
The key to designing social media well lies in designing it for a user’s social interests. Conventional software...
Des Traynor recently spoke at the Content Strategy Forum in London about the importance of which words used in an...
In his The Cross-Channel Experience presentation at Breaking Development in Nashville TN, Nick Finck outlined the...
In his Buttons are a Hack presentation at Breaking Development in Nashville TN, Josh clark made the case for moving...
Marko Ahtisaari is the global head of Nokia’s design unit, and he is responsible for Nokia’s product and user...
Through Stanford University lectures and a project, coordinated by Scott Klemmer, learn the fundamentals of...
Megan Garber of the Nieman Journalism Lab recently visited the New York Times R&D Lab and updates us on the latest...
Log In is a problem. So I wrote an article diving into New Approaches To Designing Log-In Forms that examines new...
By Daniel Szuc and Josephine Wong Published: August 8, 2011 “An important component of success in designing meaningful...
Many a brand, whether personal or business, would die a happy death to have a video go viral with over 500,000 views.
Successful PC and mobile experiences are built on fundamentally different conceptual models and leverage different...
The New York Times reviews Paola Antonelli’s “Talk to Me” show at the Museum of Modern Art. “At its best “Talk to Me”...
Rob Tannen argues that user interface design is the most original and influential design coming out of the United...
Interestingly, the badly designed user interface of the in-car telematics system was the primary gripe among Ford and...
In her New York Times review of Talk to Me (online journal), the latest exhibition by Paola Antonelli at the MoMA,...
MeLa – European Museums and Libraries in/of the Age of Migrations – is a brand new four-year research project, funded...
Top Sources: Interaction Design
- 9rules Design Community
- bridging-the-gap.com
- Putting people first » Interaction design
- business-strategy-innovation.com
- irevolution.wordpress.com
- neurosoftware.ro
- Information Security Resources
- thephotofinishes.com
- UXmatters
- BusinessWeek
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