<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:bx="http://bx.businessweek.com">
<title>Video Game Industry - Business Exchange</title>
<subtitle>Most Active Articles</subtitle>
<link href="http://bx.businessweek.com/video-game-industry/most-active/feed" rel="self"/>
<link href="http://bx.businessweek.com/video-game-industry"/>
<updated>2009-11-24T13:26:37.539-05:00</updated>
<author>
<name>Business Exchange</name>
<email>Business_Exchange@businessweek.com</email>
</author>
<id>urn:com:businessweek:bx:topic:most-active:video-game-industry</id>
<bx:suggester>
<bx:fullname>Gabriel Untal</bx:fullname>
<bx:id>guntal468</bx:id>
<bx:link href="http://bx.businessweek.com/profile/gabriel-untal/guntal468/"/>
</bx:suggester>
<entry>
<title>Game On: Are Video Games Harmful</title>
<link href="/video-game-industry/game-on-are-video-games-harmful/339335835714805165-44be130bf0f31dab30f794c9aaf50b90/"/>
<id>urn:com:businessweek:bx:article:339335835714805165-44be130bf0f31dab30f794c9aaf50b90</id>
<updated>2009-11-20T15:33:57.969-05:00</updated>
<summary>Violent and possibly addictive, video games have become a major part of American childhood. What should parents do? It&#39;s been decades since the game Pong first bounced digital tennis balls across our TV screens. Since then, video games have become a...</summary>
<content type="html">Violent and possibly addictive, video games have become a major part of American childhood. What should parents do? It&#39;s been decades since the game Pong first bounced digital tennis balls across our TV screens. Since then, video games have become a...</content>
<source>
<title>ihavenet.com</title>
</source>
<bx:external-link>http://www.ihavenet.com/Health-Game-On-Are-Video-Games-Harmful.html</bx:external-link>
<bx:adder>
<bx:fullname>Dean Mikelis</bx:fullname>
<bx:id>dmikelis084</bx:id>
<bx:link href="http://bx.businessweek.com/profile/dean-mikelis/dmikelis084/"/>
</bx:adder>
<bx:action>
<bx:total>8</bx:total>
<bx:view>8</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Video Games: The Questionable Ethics of &#39;Brutal Legend&#39; - Xbox 360</title>
<link href="/video-game-industry/video-games-the-questionable-ethics-of-brutal-legend---xbox-360/17862110283757033469-3c7a15bae123e1bcc703fa2cc059b80e/"/>
<id>urn:com:businessweek:bx:article:17862110283757033469-3c7a15bae123e1bcc703fa2cc059b80e</id>
<updated>2009-11-20T15:34:25.789-05:00</updated>
<summary>If you had to choose, would you rather die by gunshot or melting? This is hypothetical, of course. Because I never asked the people I murdered what they would prefer. I just went right ahead and gunned down a prostitute in one game and melted the...</summary>
<content type="html">If you had to choose, would you rather die by gunshot or melting? This is hypothetical, of course. Because I never asked the people I murdered what they would prefer. I just went right ahead and gunned down a prostitute in one game and melted the...</content>
<source>
<title>ihavenet.com</title>
</source>
<bx:external-link>http://www.ihavenet.com/Video-Game-Review-The-Questionable-Ethics-of-Brutal-Legend-Xbox-360.html</bx:external-link>
<bx:adder>
<bx:fullname>Dean Mikelis</bx:fullname>
<bx:id>dmikelis084</bx:id>
<bx:link href="http://bx.businessweek.com/profile/dean-mikelis/dmikelis084/"/>
</bx:adder>
<bx:action>
<bx:total>7</bx:total>
<bx:view>7</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>6 Things Video Games Can Teach Us About Web Usability</title>
<link href="/video-game-industry/6-things-video-games-can-teach-us-about-web-usability/12712733190810203222-f5809c15bbec259a49e4a61f0399beeb/"/>
<id>urn:com:businessweek:bx:article:12712733190810203222-f5809c15bbec259a49e4a61f0399beeb</id>
<updated>2009-11-20T02:25:11.774-05:00</updated>
<summary>(by Mark Riggan) Those who think video games are not educational, this post is for you. Not only can video games be an enjoyable experience, they can teach us many things. Websites and video games often use similar concepts about usability in order to achieve an amazing end-product. I’ve come up with 6 essential concepts that video games can teach web designers about usability.</summary>
<content type="html">(by Mark Riggan) Those who think video games are not educational, this post is for you. Not only can video games be an enjoyable experience, they can teach us many things. Websites and video games often use similar concepts about usability in order to achieve an amazing end-product. I’ve come up with 6 essential concepts that video games can teach web designers about usability.</content>
<source>
<title>atlanticbt.com</title>
</source>
<bx:external-link>http://www.atlanticbt.com/blog/6-things-video-games-can-teach-us-about-web-usability/</bx:external-link>
<bx:adder>
<bx:fullname>Itamar Medeiros</bx:fullname>
<bx:id>imedeiros325</bx:id>
<bx:link href="http://bx.businessweek.com/profile/itamar-medeiros/imedeiros325/"/>
</bx:adder>
<bx:action>
<bx:total>10</bx:total>
<bx:view>10</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Video game sales fall off a ledge in October | Geek Gestalt</title>
<link href="/video-game-industry/video-game-sales-fall-off-a-ledge-in-october--geek-gestalt/10268035200681729238-2fda9235ee3cc51e85144ec486c71c51/"/>
<id>urn:com:businessweek:bx:article:10268035200681729238-2fda9235ee3cc51e85144ec486c71c51</id>
<updated>2009-11-19T00:22:01.500-05:00</updated>
<summary>U.S. video game industry sales plunged in October, dropping 19 percent from a year earlier, and 16.4 percent from September, according to data released Thursday by the NPD Group. But with the tremendous, record-breaking, out-of-the-gate performance...</summary>
<content type="html">U.S. video game industry sales plunged in October, dropping 19 percent from a year earlier, and 16.4 percent from September, according to data released Thursday by the NPD Group. But with the tremendous, record-breaking, out-of-the-gate performance...</content>
<source>
<title>CNET News.com</title>
</source>
<bx:external-link>http://news.cnet.com/8301-13772_3-10396932-52.html?tag=mncol;title</bx:external-link>
<bx:adder>
<bx:fullname>Stephanie Kart</bx:fullname>
<bx:id>skart551</bx:id>
<bx:link href="http://bx.businessweek.com/profile/stephanie-kart/skart551/"/>
</bx:adder>
<bx:action>
<bx:total>15</bx:total>
<bx:view>15</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Be a Mind Blower - The Most Mind Blowing Competition</title>
<link href="/video-game-industry/be-a-mind-blower---the-most-mind-blowing-competition/1758153370218486526-af1c4ce2dc2935b4f1faac3d1c994839/"/>
<id>urn:com:businessweek:bx:article:1758153370218486526-af1c4ce2dc2935b4f1faac3d1c994839</id>
<updated>2009-11-19T20:27:17.104-05:00</updated>
<summary>Imagine this: you’re blowing imaginary soap bubbles, smoothly … Now there’s a twist: it’s not your yoga class, and instead of bubbles, you’re moving virtual digital objects. In other words, you’re scrolling, zooming, panning, moving, setting volume...</summary>
<content type="html">Imagine this: you’re blowing imaginary soap bubbles, smoothly … Now there’s a twist: it’s not your yoga class, and instead of bubbles, you’re moving virtual digital objects. In other words, you’re scrolling, zooming, panning, moving, setting volume...</content>
<source>
<title>beamindblower.com</title>
</source>
<bx:external-link>http://www.beamindblower.com</bx:external-link>
<bx:adder>
<bx:fullname>Celine Vignal</bx:fullname>
<bx:id>cvignal912</bx:id>
<bx:link href="http://bx.businessweek.com/profile/celine-vignal/cvignal912/"/>
</bx:adder>
<bx:action>
<bx:total>7</bx:total>
<bx:view>7</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Can In-game Advertising Attract Consumers?</title>
<link href="/video-game-industry/can-in-game-advertising-attract-consumers/11915213997494506800-dc32921ff613bc32affcd82eb07650bd/"/>
<id>urn:com:businessweek:bx:article:11915213997494506800-dc32921ff613bc32affcd82eb07650bd</id>
<updated>2009-11-12T22:06:13.070-05:00</updated>
<summary>A research partnership between Massive Inc., a wholly owned subsidiary of Microsoft Corp., and researcher comScore will allow advertisers to know how in-game ads motivate gamers to visit Web sites, conduct brand-related search queries, and engage in...</summary>
<content type="html">A research partnership between Massive Inc., a wholly owned subsidiary of Microsoft Corp., and researcher comScore will allow advertisers to know how in-game ads motivate gamers to visit Web sites, conduct brand-related search queries, and engage in...</content>
<source>
<title>mytechboxonline.com</title>
</source>
<bx:external-link>http://www.mytechboxonline.com/mtogame/ingame-ad-11.html</bx:external-link>
<bx:adder>
<bx:fullname>Rakesh Raman</bx:fullname>
<bx:id>rraman103</bx:id>
<bx:link href="http://bx.businessweek.com/profile/rakesh-raman/rraman103/"/>
</bx:adder>
<bx:action>
<bx:total>37</bx:total>
<bx:view>36</bx:view>
<bx:save>0</bx:save>
<bx:reaction>1</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Can Nintendo Rebuild?</title>
<link href="/video-game-industry/can-nintendo-rebuild/13612284565561275857-3b183dd33e2b8e49258cefc20fbdeb34/"/>
<id>urn:com:businessweek:bx:article:13612284565561275857-3b183dd33e2b8e49258cefc20fbdeb34</id>
<updated>2009-10-31T20:16:30.203-04:00</updated>
<summary>Over the past few years, when it was racking up record profits and crushing its rivals in the video game industry, Nintendo often drew comparisons to Apple (APPL). The two had gone against the conventional wisdom to create gadgets and software that...</summary>
<content type="html">Over the past few years, when it was racking up record profits and crushing its rivals in the video game industry, Nintendo often drew comparisons to Apple (APPL). The two had gone against the conventional wisdom to create gadgets and software that...</content>
<source>
<title>BusinessWeek</title>
</source>
<bx:external-link>http://www.businessweek.com/globalbiz/content/oct2009/gb20091030_884923.htm?chan=globalbiz_asia+index+page_top+stories</bx:external-link>
<bx:adder>
<bx:fullname>Bruce Einhorn</bx:fullname>
<bx:id>beinhorn468</bx:id>
<bx:link href="http://bx.businessweek.com/profile/bruce-einhorn/beinhorn468/"/>
</bx:adder>
<bx:action>
<bx:total>134</bx:total>
<bx:view>134</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Nintendo the Apple of Jobs&#39; eye? (Dealscape</title>
<link href="/video-game-industry/nintendo-the-apple-of-jobs-eye-dealscape/13452232806515023040-1ae300b75cd24a4fcb7ab7e4c56206fc/"/>
<id>urn:com:businessweek:bx:article:13452232806515023040-1ae300b75cd24a4fcb7ab7e4c56206fc</id>
<updated>2009-11-12T16:12:19.736-05:00</updated>
<summary>The Wall Street Journal ran an intriguing article about the brewing competition between Apple Inc. (NASDAQ:AAPL) and video game company Nintendo Co. It is the latest in a vein of stories about Apple&#39;s efforts to crack open the market for casual,...</summary>
<content type="html">The Wall Street Journal ran an intriguing article about the brewing competition between Apple Inc. (NASDAQ:AAPL) and video game company Nintendo Co. It is the latest in a vein of stories about Apple&#39;s efforts to crack open the market for casual,...</content>
<source>
<title>thedeal.com</title>
</source>
<bx:external-link>http://www.thedeal.com/dealscape/2009/11/nintendo_the_apple_of_jobs_eye.php</bx:external-link>
<bx:adder>
<bx:fullname>Brennen Wysong</bx:fullname>
<bx:id>bwysong598</bx:id>
<bx:link href="http://bx.businessweek.com/profile/brennen-wysong/bwysong598/"/>
</bx:adder>
<bx:action>
<bx:total>40</bx:total>
<bx:view>40</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Apple, Nintendo, Innovation, and the CEO</title>
<link href="/video-game-industry/apple-nintendo-innovation-and-the-ceo/7384980245075305498-4b7aac3de6838ade39cf35f0f531e6d4/"/>
<id>urn:com:businessweek:bx:article:7384980245075305498-4b7aac3de6838ade39cf35f0f531e6d4</id>
<updated>2009-11-11T12:17:43.451-05:00</updated>
<summary>I came across this quote from Satoru Iwata, the president of Nintendo: &quot;My job is to find the potential in something that others can not see, to secretly pour our resources into them and turn them into hits before anyone else catches on,&quot; The quote...</summary>
<content type="html">I came across this quote from Satoru Iwata, the president of Nintendo: &quot;My job is to find the potential in something that others can not see, to secretly pour our resources into them and turn them into hits before anyone else catches on,&quot; The quote...</content>
<source>
<title>business-strategy-innovation.com</title>
</source>
<bx:external-link>http://www.business-strategy-innovation.com/2009/11/apple-nintendo-innovation-and-ceo.html</bx:external-link>
<bx:adder>
<bx:fullname>Braden Kelley</bx:fullname>
<bx:id>bkelley034</bx:id>
<bx:link href="http://bx.businessweek.com/profile/braden-kelley/bkelley034/"/>
</bx:adder>
<bx:action>
<bx:total>41</bx:total>
<bx:view>41</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>What EA Sees in Social Gamer Playfish</title>
<link href="/video-game-industry/what-ea-sees-in-social-gamer-playfish/16969544644554056017-10d4d1dc833b220a201f21e7e0e73994/"/>
<id>urn:com:businessweek:bx:article:16969544644554056017-10d4d1dc833b220a201f21e7e0e73994</id>
<updated>2009-11-10T03:12:38.954-05:00</updated>
<summary>Games company Electronic Arts (ERTS) agreed on Nov. 9 to pay $400 million for a company whose products include virtual hot dogs, bazookas, and turnips. Wacky? Maybe, but the deal by EA, based in Redwood City, Calif., to buy London-based Playfish...</summary>
<content type="html">Games company Electronic Arts (ERTS) agreed on Nov. 9 to pay $400 million for a company whose products include virtual hot dogs, bazookas, and turnips. Wacky? Maybe, but the deal by EA, based in Redwood City, Calif., to buy London-based Playfish...</content>
<source>
<title>BusinessWeek</title>
</source>
<bx:external-link>http://www.businessweek.com/globalbiz/content/nov2009/gb2009119_311117.htm</bx:external-link>
<bx:adder>
<bx:fullname>Jack Ewing</bx:fullname>
<bx:id>jewing574</bx:id>
<bx:link href="http://bx.businessweek.com/profile/jack-ewing/jewing574/"/>
</bx:adder>
<bx:action>
<bx:total>43</bx:total>
<bx:view>43</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Moms launch Web site for educational game rentals</title>
<link href="/video-game-industry/moms-launch-web-site-for-educational-game-rentals/13270353783229995081-aecc378c2aa20202c8ca12cf4bd7fc02/"/>
<id>urn:com:businessweek:bx:article:13270353783229995081-aecc378c2aa20202c8ca12cf4bd7fc02</id>
<updated>2009-11-18T08:34:28.297-05:00</updated>
<summary>Business partners Jennifer Scheidle, left, and Christy Baker sit in front of a computer screen with their SmartyRents.com web site called up in their business office in Bakersfield on Monday afternoon.</summary>
<content type="html">Business partners Jennifer Scheidle, left, and Christy Baker sit in front of a computer screen with their SmartyRents.com web site called up in their business office in Bakersfield on Monday afternoon.</content>
<source>
<title>bakersfield.com</title>
</source>
<bx:external-link>http://www.bakersfield.com/news/business/economy/x1423082390/Moms-launch-Web-site-for-educational-game-rentals</bx:external-link>
<bx:adder>
<bx:fullname>Dane Carlson</bx:fullname>
<bx:id>dcarlson281</bx:id>
<bx:link href="http://bx.businessweek.com/profile/dane-carlson/dcarlson281/"/>
</bx:adder>
<bx:action>
<bx:total>4</bx:total>
<bx:view>4</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Top 10 reasons the PS3 is failing</title>
<link href="/video-game-industry/top-10-reasons-the-ps3-is-failing/12394042470538579912-37b6739434feed3aa2c79f97e688c564/"/>
<id>urn:com:businessweek:bx:article:12394042470538579912-37b6739434feed3aa2c79f97e688c564</id>
<updated>2009-03-09T20:57:17.222-04:00</updated>
<summary></summary>
<content type="html"></content>
<source>
<title>digitalbattle.com</title>
</source>
<bx:external-link>http://www.digitalbattle.com/2009/03/08/top-10-reasons-the-ps3-is-failing/</bx:external-link>
<bx:adder>
<bx:fullname>Paul Briggs</bx:fullname>
<bx:id>pbriggs473</bx:id>
<bx:link href="http://bx.businessweek.com/profile/paul-briggs/pbriggs473/"/>
</bx:adder>
<bx:action>
<bx:total>975</bx:total>
<bx:view>971</bx:view>
<bx:save>2</bx:save>
<bx:reaction>2</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Nintendo&#39;s profit dives as Wii demand dwindles</title>
<link href="/video-game-industry/nintendos-profit-dives-as-wii-demand-dwindles/13608377741346993423-db5f0185065820271b50a81b6961fe91/"/>
<id>urn:com:businessweek:bx:article:13608377741346993423-db5f0185065820271b50a81b6961fe91</id>
<updated>2009-10-29T08:52:39.179-04:00</updated>
<summary>Nintendo&#39;s first-half profit plunged as sales of its hit Wii home console fizzled, forcing the maker of Super Mario and Pokemon games to forecast annual earnings would fall for the first time in six years.</summary>
<content type="html">Nintendo&#39;s first-half profit plunged as sales of its hit Wii home console fizzled, forcing the maker of Super Mario and Pokemon games to forecast annual earnings would fall for the first time in six years.</content>
<source>
<title>google.com</title>
</source>
<bx:external-link>http://www.google.com/hostednews/ap/article/ALeqM5jQhPB1tBGVnyyGm6GM0dESEruo6gD9BKNC700</bx:external-link>
<bx:adder>
<bx:fullname>Tom Giles</bx:fullname>
<bx:id>tgiles603</bx:id>
<bx:link href="http://bx.businessweek.com/profile/tom-giles/tgiles603/"/>
</bx:adder>
<bx:action>
<bx:total>84</bx:total>
<bx:view>83</bx:view>
<bx:save>0</bx:save>
<bx:reaction>1</bx:reaction>
</bx:action>
</entry>
<entry>
<title>BBC NEWS | Programmes | Click | Video gamers to play for &#39;real&#39;</title>
<link href="/video-game-industry/bbc-news--programmes--click--video-gamers-to-play-for-real/9809684426096173456-72632f6c90982d6ced0dd30ab2f40110/"/>
<id>urn:com:businessweek:bx:article:9809684426096173456-72632f6c90982d6ced0dd30ab2f40110</id>
<updated>2009-10-30T13:58:19.826-04:00</updated>
<summary>Gamers could be joining in a real televised sporting event from their homes early in 2010. Real Time Race has been developing a system that places players side-by-side with the drivers in real races. The firm&#39;s technology would map the circuit just...</summary>
<content type="html">Gamers could be joining in a real televised sporting event from their homes early in 2010. Real Time Race has been developing a system that places players side-by-side with the drivers in real races. The firm&#39;s technology would map the circuit just...</content>
<source>
<title>news.bbc.co.uk</title>
</source>
<bx:external-link>http://news.bbc.co.uk/2/hi/programmes/click_online/8333340.stm</bx:external-link>
<bx:adder>
<bx:fullname>Geoff Aoyagi</bx:fullname>
<bx:id>gaoyagi614</bx:id>
<bx:link href="http://bx.businessweek.com/profile/geoff-aoyagi/gaoyagi614/"/>
</bx:adder>
<bx:action>
<bx:total>59</bx:total>
<bx:view>59</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>EA accidentally commits crime, supplies press with illegal weapons</title>
<link href="/video-game-industry/ea-accidentally-commits-crime-supplies-press-with-illegal-weapons/3289533511545600524-2728950eb3c3b9d2d0e3cee220425853/"/>
<id>urn:com:businessweek:bx:article:3289533511545600524-2728950eb3c3b9d2d0e3cee220425853</id>
<updated>2009-04-13T00:22:16.706-04:00</updated>
<summary>Now here’s something you don’t see everyday. Game publishing giant Electronic Arts recently sent out promotional material promoting one of their recently released games, The Godfather II. Well, that promotional material included a set of brass...</summary>
<content type="html">Now here’s something you don’t see everyday. Game publishing giant Electronic Arts recently sent out promotional material promoting one of their recently released games, The Godfather II. Well, that promotional material included a set of brass...</content>
<source>
<title>digitalbattle.com</title>
</source>
<bx:external-link>http://www.digitalbattle.com/2009/04/12/ea-accidentally-commits-crime-supplies-press-with-illegal-weapons/</bx:external-link>
<bx:adder>
<bx:fullname>Paul Briggs</bx:fullname>
<bx:id>pbriggs473</bx:id>
<bx:link href="http://bx.businessweek.com/profile/paul-briggs/pbriggs473/"/>
</bx:adder>
<bx:action>
<bx:total>490</bx:total>
<bx:view>488</bx:view>
<bx:save>1</bx:save>
<bx:reaction>1</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Google Wave: we came, we saw, we played D&amp;D</title>
<link href="/video-game-industry/google-wave-we-came-we-saw-we-played-dd/14396871855892739030-4babeb3008c31045bc62a642b7959bd8/"/>
<id>urn:com:businessweek:bx:article:14396871855892739030-4babeb3008c31045bc62a642b7959bd8</id>
<updated>2009-10-27T11:31:07.412-04:00</updated>
<summary>From the early days of the printing press to the dawn of the VHS era, it&#39;s been a cliche that the first thing humans do upon inventing a new medium is distribute pornography with it. While this cliche may hold true for most humans and most media,...</summary>
<content type="html">From the early days of the printing press to the dawn of the VHS era, it&#39;s been a cliche that the first thing humans do upon inventing a new medium is distribute pornography with it. While this cliche may hold true for most humans and most media,...</content>
<source>
<title>arstechnica.com</title>
</source>
<bx:external-link>http://arstechnica.com/gaming/news/2009/10/google-wave-we-came-we-saw-we-played-dd.ars</bx:external-link>
<bx:adder>
<bx:fullname>Olga Kharif</bx:fullname>
<bx:id>okharif277</bx:id>
<bx:link href="http://bx.businessweek.com/profile/olga-kharif/okharif277/"/>
</bx:adder>
<bx:action>
<bx:total>64</bx:total>
<bx:view>64</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Apple is making a console</title>
<link href="/video-game-industry/apple-is-making-a-console/13091469614356197838-c43bc555081406f12fff1eea9ee8a097/"/>
<id>urn:com:businessweek:bx:article:13091469614356197838-c43bc555081406f12fff1eea9ee8a097</id>
<updated>2009-05-05T19:28:28.350-04:00</updated>
<summary>IT NEVER CEASES TO AMAZE how dense reporters can be. Apple hires the technical brain trust behind the XBox 360 and the conclusion is the firm are making an iphone? Let&#39;s backpedal. Apple grabbed Bob Drebin, Raja Koduri, PA Semi, Mark Papermaster, a...</summary>
<content type="html">IT NEVER CEASES TO AMAZE how dense reporters can be. Apple hires the technical brain trust behind the XBox 360 and the conclusion is the firm are making an iphone? Let&#39;s backpedal. Apple grabbed Bob Drebin, Raja Koduri, PA Semi, Mark Papermaster, a...</content>
<source>
<title>theinquirer.net</title>
</source>
<bx:external-link>http://www.theinquirer.net/inquirer/news/1052027/apple-console</bx:external-link>
<bx:adder>
<bx:fullname>Olga Kharif</bx:fullname>
<bx:id>okharif277</bx:id>
<bx:link href="http://bx.businessweek.com/profile/olga-kharif/okharif277/"/>
</bx:adder>
<bx:action>
<bx:total>471</bx:total>
<bx:view>467</bx:view>
<bx:save>3</bx:save>
<bx:reaction>1</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Buying a Hobby-based Franchise: Is Your Hobby a Strong Factor in Deciding to Buy a Franchise?</title>
<link href="/video-game-industry/buying-a-hobby-based-franchise-is-your-hobby-a-strong-factor-in-deciding-to-buy-a-franchise/16471684333978403474-0d141f8d45d661cc9704cc815c5c55b0/"/>
<id>urn:com:businessweek:bx:article:16471684333978403474-0d141f8d45d661cc9704cc815c5c55b0</id>
<updated>2009-10-31T13:08:18.577-04:00</updated>
<summary>Many people deciding to buy a franchise because it is closely related to their hobbies. My opinion: Hobby-based franchises are great, but let your hobby be your hobby.</summary>
<content type="html">Many people deciding to buy a franchise because it is closely related to their hobbies. My opinion: Hobby-based franchises are great, but let your hobby be your hobby.</content>
<source>
<title>franchisenote.com</title>
</source>
<bx:external-link>http://www.franchisenote.com/buying-a-hobby-based-franchise-is-your-hobby-a-strong-factor-in-deciding-to-buy-a-franchise.html</bx:external-link>
<bx:adder>
<bx:fullname>Ivan Widjaya</bx:fullname>
<bx:id>iwidjaya482</bx:id>
<bx:link href="http://bx.businessweek.com/profile/ivan-widjaya/iwidjaya482/"/>
</bx:adder>
<bx:action>
<bx:total>38</bx:total>
<bx:view>38</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>EA-Playfish: Social Gaming Deals Gain Buzz</title>
<link href="/video-game-industry/ea-playfish-social-gaming-deals-gain-buzz/2697941297244405560-179b63c96fae163732eb29a00a00fc61/"/>
<id>urn:com:businessweek:bx:article:2697941297244405560-179b63c96fae163732eb29a00a00fc61</id>
<updated>2009-11-10T03:13:56.659-05:00</updated>
<summary>At home, Peter VanRysdam rocks out to Guitar Hero on Microsoft&#39;s (MSFT) Xbox 360. But while he&#39;s on break at work, the 31-year-old marketing executive from Gainesville, Fla., gets his gaming fix from Word Challenge, a basic word puzzle game he can...</summary>
<content type="html">At home, Peter VanRysdam rocks out to Guitar Hero on Microsoft&#39;s (MSFT) Xbox 360. But while he&#39;s on break at work, the 31-year-old marketing executive from Gainesville, Fla., gets his gaming fix from Word Challenge, a basic word puzzle game he can...</content>
<source>
<title>BusinessWeek</title>
</source>
<bx:external-link>http://www.businessweek.com/technology/content/nov2009/tc20091110_474231.htm</bx:external-link>
<bx:adder>
<bx:fullname>Jack Ewing</bx:fullname>
<bx:id>jewing574</bx:id>
<bx:link href="http://bx.businessweek.com/profile/jack-ewing/jewing574/"/>
</bx:adder>
<bx:action>
<bx:total>6</bx:total>
<bx:view>5</bx:view>
<bx:save>1</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Games You’ll Play in 2009</title>
<link href="/video-game-industry/games-youll-play-in-2009/15046036424693139697-0717a90e60d339e8cbfe071c3ad41525/"/>
<id>urn:com:businessweek:bx:article:15046036424693139697-0717a90e60d339e8cbfe071c3ad41525</id>
<updated>2009-01-05T00:52:58.152-05:00</updated>
<summary>Like big-budget movies, the production process for digital games is becoming increasingly complex and elaborate. As a result, huge time is consumed for producing game titles that target the global markets. Here are 5 such games that were announced...</summary>
<content type="html">Like big-budget movies, the production process for digital games is becoming increasingly complex and elaborate. As a result, huge time is consumed for producing game titles that target the global markets. Here are 5 such games that were announced...</content>
<source>
<title>mytechboxonline.com</title>
</source>
<bx:external-link>http://www.mytechboxonline.com/mtogame/game-games09-01.html</bx:external-link>
<bx:adder>
<bx:fullname>Rakesh Raman</bx:fullname>
<bx:id>rraman103</bx:id>
<bx:link href="http://bx.businessweek.com/profile/rakesh-raman/rraman103/"/>
</bx:adder>
<bx:action>
<bx:total>639</bx:total>
<bx:view>633</bx:view>
<bx:save>6</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Tech Layoffs: AOL, Sprint, Electronic Arts (Dealscape</title>
<link href="/video-game-industry/tech-layoffs-aol-sprint-electronic-arts-dealscape/12341432736169226112-06ba33782ebf18dc39edbf57ad8fff03/"/>
<id>urn:com:businessweek:bx:article:12341432736169226112-06ba33782ebf18dc39edbf57ad8fff03</id>
<updated>2009-11-10T14:30:23.366-05:00</updated>
<summary>AOL LLC to the growing list of big technology companies laying off employees in November. Sprint Nextel Corp. (NYSE:S) and Electronic Arts Inc. (NASDAQ:ERTS) announced job cuts on Monday, following last week&#39;s layoffs from Microsoft Corp.</summary>
<content type="html">AOL LLC to the growing list of big technology companies laying off employees in November. Sprint Nextel Corp. (NYSE:S) and Electronic Arts Inc. (NASDAQ:ERTS) announced job cuts on Monday, following last week&#39;s layoffs from Microsoft Corp.</content>
<source>
<title>thedeal.com</title>
</source>
<bx:external-link>http://www.thedeal.com/dealscape/2009/11/tech_layoffs_aol_electronic_ar.php</bx:external-link>
<bx:adder>
<bx:fullname>Brennen Wysong</bx:fullname>
<bx:id>bwysong598</bx:id>
<bx:link href="http://bx.businessweek.com/profile/brennen-wysong/bwysong598/"/>
</bx:adder>
<bx:action>
<bx:total>10</bx:total>
<bx:view>10</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>The First Wii: Obama brings video games to the White House</title>
<link href="/video-game-industry/the-first-wii-obama-brings-video-games-to-the-white-house/6716456040506254485-387efdc2159cd0e639f9b0dd3462fdf0/"/>
<id>urn:com:businessweek:bx:article:6716456040506254485-387efdc2159cd0e639f9b0dd3462fdf0</id>
<updated>2009-01-09T10:57:02.338-05:00</updated>
<summary>When Barack Obama takes office on January 20th, he&#39;ll not only be the most powerful man in the world, but also the most powerful gamer. (Nintendo did give outgoing President Bush a DS and Brain Age some years ago; it&#39;s up to you to decide if he ever played it.)
</summary>
<content type="html">When Barack Obama takes office on January 20th, he&#39;ll not only be the most powerful man in the world, but also the most powerful gamer. (Nintendo did give outgoing President Bush a DS and Brain Age some years ago; it&#39;s up to you to decide if he ever played it.)
</content>
<source>
<title>joystiq.com</title>
</source>
<bx:external-link>http://www.joystiq.com/2009/01/08/the-first-wii-obama-brings-video-games-to-the-white-house/</bx:external-link>
<bx:adder>
<bx:fullname>Tom Giles</bx:fullname>
<bx:id>tgiles603</bx:id>
<bx:link href="http://bx.businessweek.com/profile/tom-giles/tgiles603/"/>
</bx:adder>
<bx:action>
<bx:total>532</bx:total>
<bx:view>529</bx:view>
<bx:save>3</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Video Games 2009: Who Will Win the Console War? | Not Quite Conversation</title>
<link href="/video-game-industry/video-games-2009-who-will-win-the-console-war--not-quite-conversation/6107392921722986495-d53d01016a045a428eee2449ccf4255e/"/>
<id>urn:com:businessweek:bx:article:6107392921722986495-d53d01016a045a428eee2449ccf4255e</id>
<updated>2009-01-24T11:47:16.169-05:00</updated>
<summary>Video Games 2009: Who Will Win the Console War? By: Kevin OhannessianFri Jan 23, 2009 at 2:05 PM In 2008, titles like Grand Theft Auto IV (5 million copies) and Wii Fit (4.5 million) helped the game industry reach $21 billion in sales.</summary>
<content type="html">Video Games 2009: Who Will Win the Console War? By: Kevin OhannessianFri Jan 23, 2009 at 2:05 PM In 2008, titles like Grand Theft Auto IV (5 million copies) and Wii Fit (4.5 million) helped the game industry reach $21 billion in sales.</content>
<source>
<title>fastcompany.com</title>
</source>
<bx:external-link>http://www.fastcompany.com/blog/kevin-ohannessian/not-quite-conversation/whats-store-gaming-industry-2009-and-beyond</bx:external-link>
<bx:adder>
<bx:fullname>Maharshi Patel</bx:fullname>
<bx:id>mpatel543</bx:id>
<bx:link href="http://bx.businessweek.com/profile/maharshi-patel/mpatel543/"/>
</bx:adder>
<bx:action>
<bx:total>467</bx:total>
<bx:view>464</bx:view>
<bx:save>3</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Netflix to Offer Movies on Sony PlayStation</title>
<link href="/video-game-industry/netflix-to-offer-movies-on-sony-playstation/13774272348470516369-e9bf6f06c2c810ff1f0edd2b109dad2f/"/>
<id>urn:com:businessweek:bx:article:13774272348470516369-e9bf6f06c2c810ff1f0edd2b109dad2f</id>
<updated>2009-10-26T09:18:43.649-04:00</updated>
<summary>Netflix Inc. said it reached an agreement with Sony Corp. to deliver movies over the Internet to Sony&#39;s PlayStation 3 game consoles -- a deal that further expands the reach of Netflix&#39;s online video service to television sets.</summary>
<content type="html">Netflix Inc. said it reached an agreement with Sony Corp. to deliver movies over the Internet to Sony&#39;s PlayStation 3 game consoles -- a deal that further expands the reach of Netflix&#39;s online video service to television sets.</content>
<source>
<title>online.wsj.com</title>
</source>
<bx:external-link>http://online.wsj.com/article/SB10001424052748704335904574496413140377656.html?mod=googlenews_wsj</bx:external-link>
<bx:adder>
<bx:fullname>Gabriel Untal</bx:fullname>
<bx:id>guntal468</bx:id>
<bx:link href="http://bx.businessweek.com/profile/gabriel-untal/guntal468/"/>
</bx:adder>
<bx:action>
<bx:total>28</bx:total>
<bx:view>28</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
<entry>
<title>Mobile Game Market $11.7 Billion by 2014</title>
<link href="/video-game-industry/mobile-game-market-117-billion-by-2014/17185202701910155640-fadd6bfaa6d31a629ba83e46ae53fc6e/"/>
<id>urn:com:businessweek:bx:article:17185202701910155640-fadd6bfaa6d31a629ba83e46ae53fc6e</id>
<updated>2009-10-21T22:53:17.794-04:00</updated>
<summary>According to video games researcher DFC Intelligence, the worldwide market for portable and mobile games is expected to grow to $11.7 billion by 2014. The main growth drivers will be Apple iPhone and iPod Touch devices. By 2014, DFC says, sales for...</summary>
<content type="html">According to video games researcher DFC Intelligence, the worldwide market for portable and mobile games is expected to grow to $11.7 billion by 2014. The main growth drivers will be Apple iPhone and iPod Touch devices. By 2014, DFC says, sales for...</content>
<source>
<title>mytechboxonline.com</title>
</source>
<bx:external-link>http://www.mytechboxonline.com/mtogame/dfc-mobile-10.html</bx:external-link>
<bx:adder>
<bx:fullname>Rakesh Raman</bx:fullname>
<bx:id>rraman103</bx:id>
<bx:link href="http://bx.businessweek.com/profile/rakesh-raman/rraman103/"/>
</bx:adder>
<bx:action>
<bx:total>26</bx:total>
<bx:view>26</bx:view>
<bx:save>0</bx:save>
<bx:reaction>0</bx:reaction>
</bx:action>
</entry>
</feed>