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VIRTUAL GOODS

Virtual goods are non-physical objects that are purchased for use in online communities or online games. A virtual product has no intrinsic value. By definition, it is intangible and has no value in the real world. Virtual goods include such things as digital gifts and digital clothing for avatars, items for use in digital games and the like. Analysts estimate that the virtual goods market is nearing $1 billion dollars in the United States and around $5 billion dollars worldwide. This topic covers the latest news on virtual goods.

Virtual Goods is part of Business Exchange, suggested by Christian Prada. This topic contains 282 news and 678 blog items. Read updated news, blogs, and resources about Virtual Goods. Find user-submitted articles and reactions on Virtual Goods from like-minded professionals.

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Facebook's gaming boom is over, analyst firm saysmore

While the number of Facebook gamers grew dramatically in 2009 and 2010, but the number grew little in 2011.

Interview: League Of Legends' Merrill On Succeeding With...more

MM: Virtual goods. We don't do advertising. We don't have subscriptions. It's 100 percent virtual goods. It works.

GameHouse Fusion: One Leaderboard to Rule Them All [Digital Daily]more

With GameHouse, developers can easily build social features like friends lists, leaderboards and virtual goods into...

Extras: Web-W��hrungen mit Drupal, FortuMoPay, Groupon, Clubsmore

In this way, Fortumo is targeting the long tail of virtual goods." PayPal...

Ning's fix for the Web 2.0 profit problemmore

Others have reinvented themselves. Hi5, for example, is now a gaming company and sells virtual goods.

RealNetworks��� GameHouse launches cross-platform social network for.....more

GameHouse���s Fusion will have a centralized virtual economy with virtual currency that players can use to buy virtual...

Offerpal Media launches a virtual money war with Facebookmore

Game Points can be spent on virtual goods in games in Facebook, but it will also be available to purchase virtual...

Offerpal Launches Its Own Virtual Goods Currencymore

Last August, Offerpal Media announced that it had begun testing out a virtual currency system called, at the time,...

Links for 2010-05-03 [del.icio.us]more

...dA | social media ratings and report services. Inside Virtual Goods - Tracking the Virtual Goods and Social Gaming...

Is India The Next Big Market For Social Games?more

...for India, Shan Kadavil, has stated that his company believes that India is market where potential for virtual goods...

We Estimate Zynga Revenues Around $270M In 2009 And $240M In 2010...more

Inside Virtual Goods published a monthly ARPU range (low and high end) for each game genre. In general, we used the...

We Estimate Zynga Revenues Around $270M In 2009 And $240M In 2010...more

Inside Virtual Goods published a monthly ARPU range (low and high end) for each game genre. In general, we used the...

Social Media Buys Loyalty With Virtual Goodsmore

Social media firms are increasingly incorporating game-like mechanics including virtual goods, experience levels, and...

Halo: Reach multiplayer beta promises furious action (review)more

Virtual currency and virtual goods are firmly implanted in the Halo universe as well, in addition to being part of...

Mashable���s Weekly Guide to Upcoming Social Media Eventsmore

It���s a brand new week, which means it���s time for Mashable���s guide to upcoming social media and web events,...

Be Good To Your Mom and Play Farmville For Mother���s Daymore

...virtual goods and real goods interact in the most significant ways possible. We reported last year that Playfish...

Second Life Users File Class Action Lawsuit Over Virtual Land...more

The lawsuit gives rise to the question: Who owns virtual goods, the creators of the goods or the people who have paid...

IMVU Is Generating $40 Million Annuallymore

The company monetizes its 50 million member userbase by selling virtual goods, but the unique element is that the...

Facebook Consolidates Its Virtual Currency with Facebook Creditsmore

Credits allows users to purchase virtual currency through Facebook that can be used to purchase virtual goods across...

How Facebook plans to fuel the app economy with Facebook Creditsmore

Right now, there might be 1 percent to 3 percent of users willing to spend money on virtual goods in a free game.

Infographic: The Road to a Facebook IPOmore

As Mark Zuckerberg prepares to step onto stage at f8, the Facebook developer's conference, the question that has to be...

Social Gaming & Virtual Goods discussed at Kellogg Tech...more

Social Gaming & Virtual Goods discussed at Kellogg Tech Conference...

Blending Virtual Goods and Offline Paymentsmore

Kwedit is a new system that allows kids over the age of 13 to make virtual goods purchases on credit. The system allows...

Facebook is Trampling Other Social Networksmore

There’s also “Pay With Facebook”, which gives Facebook a 30% cut of its insanely fast-growing virtual goods market AND...

How Can Advertising Work on the Social Web?more

Hint: Virtual goods and gifts. overlay — develop ways to put your content into new places and spaces. Hint: Augmented...

Top Sources: Virtual Goods

  • VentureBeat
  • Virtual Worlds News
  • GameSetWatch
  • All Things Digital
  • TechCrunch
  • Virtual Goods News
  • Thejo/Blog
  • Fast Company
  • Gamasutra News
  • GamesRadar - PC News

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Manager Sr. IT (Cloud & Virtualization) Office Depot | Boca Raton, FL
Posted: Apr 28
ITO - Head of Sales - CPG Vertical- Virtual 478069 Major Ito Player | Miami, FL
Posted: Jul 9
Sr Consultant, Virtualization Servers Desktops Pomeroy | Atlanta, GA
Posted: May 6
CAE-Safety, Virtual Analysis Architecture Chrysler | Auburn Hills, MI
Posted: May 20

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