...that virtual goods is working for Kongregate. The growth rate is impressive for the company’s Konduit application...
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VIRTUAL GOODS
Virtual goods are non-physical objects that are purchased for use in online communities or online games. A virtual product has no intrinsic value. By definition, it is intangible and has no value in the real world. Virtual goods include such things as digital gifts and digital clothing for avatars, items for use in digital games and the like. Analysts estimate that the virtual goods market is nearing $1 billion dollars in the United States and around $5 billion dollars worldwide. This topic covers the latest news on virtual goods.
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US-based publishers of virtual worlds, MMOs, and social games. The payment services space has grown increasingly...
...should focus on selling virtual goods to kids, or perhaps selling physical goods such as toys that are based on its...
It's not clear if FusionFall will begin selling virtual goods and content a la carte or transition to being solely...
The service is intended explicitly for the purchase of digital goods, including virtual goods, with a maximum payment...
If you're wary of using your credit card to buy things online, especially "virtual goods" on social...
...virtual goods) in social games. We explored the importance of understanding how game mechanics could be used to...
...company, PayPal -- has come out and confirmed it: Mark Pincus's social gaming startup Zynga's virtual goods revenues...
Looking to cash in on the increasingly lucrative social gaming and virtual goods market, Verizon Wireless is...
Troitzsch & Prof. Gilbert) * System Analysis and Mathematical Modelling (Prof. Chernyshenko) * Virtual Goods (Prof.
...revenue through advertising sources, Playdom has opted to primarily in micro-transactions, primarily consisting of...
...social media trade show company 3rd Power LLC, which is best known for putting on shows like the Virtual Goods...
I suggest you visit HiddenBelow.com, a virtual-goods marketplace, register an report and get an associate.
I’m just using the system for donations or selling virtual goods. There are though alternative providers such as...
Welcome to the Virtual Goods News Wrap-Up for the week of March 19, 2010. The Wrap-Up is where VGN spotlights stories...
Tencent Brings in $1.8 Billion in 2009 – When it comes to virtual goods transactions, China’s Tencent is one of the...
Users will be able to purchase Hi5 Coins through the toolbar, which they can then spend on virtual goods or virtual...
Advertising and virtual goods supported game and app companies. They’ll make their way to books soon enough.
Only lately PayPal was added as a payment option, making in-app-shopping of physical or virtual goods still more easy.
Nevertheless, there also continue to be skeptics who see social games based on virtual goods as just a Flash in the pan.
...that PayPal virtual goods revenue will increase by 50% in 2010, to roughly $750 million. This growth in the...
Plan for virtual goods from the start: Ngmoco has benefited from Apple’s decision to allow free-to-play virtual goods...
What do those look like? "Potentially premium services and virtual goods."
The game will monetize by selling users virtual goods using both a time-based virtual currency and the Playfish Cash...
...that virtual goods, as a category, could outgrow eBay within a few years. Our own Inside Virtual Goods report...
Top Sources: Virtual Goods
- VentureBeat
- Virtual Worlds News
- GameSetWatch
- All Things Digital
- TechCrunch
- Virtual Goods News
- Thejo/Blog
- Fast Company
- Gamasutra News
- GamesRadar - PC News
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