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VIRTUAL GOODS

Virtual goods are non-physical objects that are purchased for use in online communities or online games. A virtual product has no intrinsic value. By definition, it is intangible and has no value in the real world. Virtual goods include such things as digital gifts and digital clothing for avatars, items for use in digital games and the like. Analysts estimate that the virtual goods market is nearing $1 billion dollars in the United States and around $5 billion dollars worldwide. This topic covers the latest news on virtual goods.

Virtual Goods is part of Business Exchange, suggested by Christian Prada. This topic contains 282 news and 678 blog items. Read updated news, blogs, and resources about Virtual Goods. Find user-submitted articles and reactions on Virtual Goods from like-minded professionals.

Blogs

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Kongregate grows virtual goods revenue 30 percent per monthmore

...that virtual goods is working for Kongregate. The growth rate is impressive for the company’s Konduit application...

Allopass On Driving Revenue With Payment Reachmore

US-based publishers of virtual worlds, MMOs, and social games. The payment services space has grown increasingly...

DEMO: How to aim social startups at the next big thingmore

...should focus on selling virtual goods to kids, or perhaps selling physical goods such as toys that are based on its...

FusionFall Going Completely Free-To-Play Next Monthmore

It's not clear if FusionFall will begin selling virtual goods and content a la carte or transition to being solely...

Verizon Wireless Enters Microtransactions Space With Danalmore

The service is intended explicitly for the purchase of digital goods, including virtual goods, with a maximum payment...

Buy Stuff Online With Your Verizon Wireless Accountmore

If you're wary of using your credit card to buy things online, especially "virtual goods" on social...

Achievements, Social Games and Virtual Goodsmore

...virtual goods) in social games. We explored the importance of understanding how game mechanics could be used to...

PayPal Confirms It: Zynga Is Huge And Growing Hugermore

...company, PayPal -- has come out and confirmed it: Mark Pincus's social gaming startup Zynga's virtual goods revenues...

Make Online Purchases with Your Verizon Wireless Accountmore

Looking to cash in on the increasingly lucrative social gaming and virtual goods market, Verizon Wireless is...

FW: Web Science Summer Academy: Call for Participation -News:...more

Troitzsch & Prof. Gilbert) * System Analysis and Mathematical Modelling (Prof. Chernyshenko) * Virtual Goods (Prof.

The Economics Of Facebook Gamesmore

...revenue through advertising sources, Playdom has opted to primarily in micro-transactions, primarily consisting of...

WebMediaBrands' Latest Acquisition: Social Media News And Tips...more

...social media trade show company 3rd Power LLC, which is best known for putting on shows like the Virtual Goods...

How to Create Good Money Without Operatingmore

I suggest you visit HiddenBelow.com, a virtual-goods marketplace, register an report and get an associate.

Making Social Sitesmore

 I’m just using the system for donations or selling virtual goods. There are though alternative providers such as...

Virtual Goods Wrap-Up For The Week Of March 19more

Welcome to the Virtual Goods News Wrap-Up for the week of March 19, 2010. The Wrap-Up is where VGN spotlights stories...

Social Gaming Roundup: Tencent, Nintendo, Dinosaurs, and Moremore

Tencent Brings in $1.8 Billion in 2009 – When it comes to virtual goods transactions, China’s Tencent is one of the...

Hi5 Publishes Virtual Currency Browser Toolbarmore

Users will be able to purchase Hi5 Coins through the toolbar, which they can then spend on virtual goods or virtual...

Corporate Integrity and eReader, eBook companiesmore

Advertising and virtual goods supported game and app companies. They’ll make their way to books soon enough.

German entrepreneurs launch virtual book store app for the social...more

Only lately PayPal was added as a payment option, making in-app-shopping of physical or virtual goods still more easy.

Most People Want to Play Games With Their Friendsmore

Nevertheless, there also continue to be skeptics who see social games based on virtual goods as just a Flash in the pan.

Quick Stat: Virtual Goods Worth $750M To PayPal In 2010more

...that PayPal virtual goods revenue will increase by 50% in 2010, to roughly $750 million.    This growth in the...

Ngmoco Shares How It Is Making Successful Mobile Social Gamesmore

Plan for virtual goods from the start: Ngmoco has benefited from Apple’s decision to allow free-to-play virtual goods...

Test Driving RandomDorm: Collegiate, Dude-Heavy Version of...more

What do those look like? "Potentially premium services and virtual goods."

Playfish Launches Hotel City, Zynga Researching Social Citymore

The game will monetize by selling users virtual goods using both a time-based virtual currency and the Playfish Cash...

Zynga Was PayPal’s Second-Largest Merchant in 2009more

...that virtual goods, as a category, could outgrow eBay within a few years. Our own Inside Virtual Goods report...

Top Sources: Virtual Goods

  • VentureBeat
  • Virtual Worlds News
  • GameSetWatch
  • All Things Digital
  • TechCrunch
  • Virtual Goods News
  • Thejo/Blog
  • Fast Company
  • Gamasutra News
  • GamesRadar - PC News

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Manager Sr. IT (Cloud & Virtualization) Office Depot | Boca Raton, FL
Posted: Apr 28
ITO - Head of Sales - CPG Vertical- Virtual 478069 Major Ito Player | Houston, TX
Posted: Jul 9
Sr Consultant, Virtualization Servers Desktops Pomeroy | Atlanta, GA
Posted: May 6
Data Center Storage and Virtualization Engineer Alexander Open Systems | Springfield, MO
Posted: May 25
Consulting Systems Engineer (Route/ Switch and Virtualization) World Wide Technology | Boston, MA
Posted: May 22

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