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VIRTUAL GOODS

Virtual goods are non-physical objects that are purchased for use in online communities or online games. A virtual product has no intrinsic value. By definition, it is intangible and has no value in the real world. Virtual goods include such things as digital gifts and digital clothing for avatars, items for use in digital games and the like. Analysts estimate that the virtual goods market is nearing $1 billion dollars in the United States and around $5 billion dollars worldwide. This topic covers the latest news on virtual goods.

Virtual Goods is part of Business Exchange, suggested by Christian Prada. This topic contains 282 news and 678 blog items. Read updated news, blogs, and resources about Virtual Goods. Find user-submitted articles and reactions on Virtual Goods from like-minded professionals.

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Branded Virtual Goods and What Good They Can Domore

The New York Times reported last week, brands such as Volvo, H&M, and MTV Networks are entering the virtual goods...

Newcomer Quick Hit Launches NFL Online Gamemore

This means Quick Hit NFL Football is a free-to-play game supported by ad revenue and the purchase of virtual goods...

Facebook Strengthens Zynga Tiesmore

Sept. 8 (Bloomberg) -- Zynga Game Network Inc. agreed to use the Facebook Credits payment system exclusively on most of...

Vostu Translates Social Games for Brazilmore

the CEO and cofounder of Vostu, says Brazilians have shown a big appetite to pay real money for virtual goods, like...

Brands using virtual goods for real gainsmore

North America, the clothing retailer H&M and MTV Networks are among the diverse brands entering the market for...

Marketing Fanciful Items in the Lands of Make Believemore

North America, the clothing retailer H&M and MTV Networks are among the diverse brands entering the market for...

Social Media and Gaming Industry Join Together for ���Points for Pakis...more

Blue Frog Gaming, and Fish Wrangler will get the chance to participate. Specifically, users can earn credits or virtual...

Book: Facebook Expects Credits To Provide Up To 30% Of Revenuemore

been making nearly all of its revenues from advertising, but it���s no secret that the company views virtual goods as a...

One in Five Americans Plays Games on Social Networksmore

Many players play for free, but about 10 percent of social network gamers have spent real money for virtual goods such...

Google buys virtual currencies startup Jamboolmore

Facebook and MySpace. The technology allows makers of online games and social networks to mine "real money from...

The Business of Street Painting Art: Latest 2010 3D Street Paintings f...more

We have a new playlist of our latest 2010 3D street paintings on YouTube. Take a look! http://tinyurl.

Real Dollars In Online Games' Virtual Goodsmore

Extract not available.

Why a top Facebook app maker vanishedmore

month -- almost half of Facebook's total . Zynga reportedly daily, mostly from users paying real money for virtual...

Readers React: 'Don't need two Facebooks'more

in their networks. The developers make money through advertising and by offering users a way to pay for virtual goods...

Study: Virtual Goods Drive Real World Results — TECH cocktailmore

How many times have you bought a friend a virtual cupcake on Facebook or some other social networking site? With the...

Internet investment's new champions: The emerging online giantsmore

Extract not available.

Social-Gaming Mergers and Acquisitions Heating Upmore

Developers typically give away the games, hoping to more than recoup their costs through online advertising and selling...

Zynga Has Another Massive Hit On Its Handsmore

its way to over $600 million revenues in 2010. The company makes its money by selling users in-game 'virtual goods'...

CrowdStar Helps National Wildlife Federation Save Animals Devastated b...more

Social Games Leader Donates 100% of Net Proceeds on Special Virtual Goods Sales to Support NWF���s Efforts to Save...

Quepasa Launches Zoosk Online Dating Servicemore

devices and the desktop. The 'freemium' model invites Zooskers to join for free, while also offering subscriptions and...

'Unlike:' Facebook Currency Rankles Somemore

Facebook Inc. has been rolling out its own currency, to be used by members to buy virtual goods in games and other...

Zynga: Redefining the ���Game of Life���more

AK-47. Pincus sees this as a major part of the future of social gaming, and society in general. ���Virtual goods will...

After FarmVille, Facebook gets FrontierVillemore

"Things like the iPhone represent a logical progression if the game is really popular." The purchase of...

Revolutionary Guitar Tuning Technology Developer EverTune Raises $800,...more

from music industry insiders and veterans Dave Weiderman and Mark Chayet, William Quigley of Clearstone Venture...

PayPal Finds a Niche in Chinamore

Web site, AliExpress. PayPal China���s other customers include travel websites serving overseas travelers coming to...

Top Sources: Virtual Goods

  • MarketWatch
  • New York Times
  • good.is
  • Wall Street Journal Online
  • Forbes.com
  • techcocktail.com
  • Reuters
  • San Jose Mercury News
  • Time
  • CNET News

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ITO - Head of Sales - CPG Vertical- Virtual 478069 Major Ito Player | Los Angeles, CA
Posted: Jul 9
Sr Consultant, Virtualization Servers Desktops Pomeroy | Nashville, TN
Posted: Jun 10
Consulting Systems Engineer (Route/ Switch and Virtualization) World Wide Technology | Boston, MA
Posted: May 22
Marketing / Advertising Reps. Virtual Professionals Independent With Team-2-succeed | Tampa, FL
Posted: May 20
Sr. Software Engineer - File Systems / Virtualization Hitachi Data Systems | Denver, CO
Posted: Jun 17

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