by 2014, according to researcher In-Stat. Hamburg-based Bigpoint offers its games for free and generates revenue by...
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VIRTUAL GOODS
Virtual goods are non-physical objects that are purchased for use in online communities or online games. A virtual product has no intrinsic value. By definition, it is intangible and has no value in the real world. Virtual goods include such things as digital gifts and digital clothing for avatars, items for use in digital games and the like. Analysts estimate that the virtual goods market is nearing $1 billion dollars in the United States and around $5 billion dollars worldwide. This topic covers the latest news on virtual goods.
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for the deals with Facebook Credits. Until now people had only been able to use Credits to buy virtual goods for games,...
buy Deals with a credit card or with Credits. Until now, Credits could only be used to buy virtual goods inside games...
for the deals with Facebook Credits. Until now people had only been able to use Credits to buy virtual goods for games,...
purchase Deals with a credit card or with Credits. Until now, Credits could only be used to purchase virtual goods...
and magic wands. Since June, the company says it has sold roughly 26 million magic wands. Sales of virtual goods...
video for the single "Kush" in the game Mafia Wars, and added several Dre-branded items as options for...
Zynga streamed a music video for rapper Dr. Dre inside its Mafia Wars online game. Zynga also offered virtual goods...
Dre last year, in which the company streamed a music video inside its Mafia War game and offered virtual goods inspired...
are not using credit cards but phones to make online purchases, with games spearheading the implementations to make...
Social Networking Sites (SNS) with the objective of gaining large numbers of users for social gaming, advertising, and...
expanding rapidly. A recent Parks Associates report predicts social games will generate $5 billion in revenue by 2015.
to top media buyers and integrate their brands into our games.��� DeWolfe also wants MindJolt to sell more virtual...
virtual-goods revenue model: By creating immersive, addicting games, Zynga has roped gamers into paying real money for...
had been raised. While MindJolt has been primarily focused on ad-supported content, it also sees opportunities in...
bank. She wanted to know whether I was really in Larnaca, Cyprus, racking up $462 in charges for virtual goods on a...
to $4 billion. Facebook takes a 30% cut of all revenue generated through its virtual currency, Facebook Credits.
publishers monetize successfully in three primary ways: through selling engaging rich media ad formats directly to...
digital currencies have come and gone. Think of Facebook Credits, a digital currency that allows you to buy virtual...
resident Garen Meguerian filed a lawsuit against Apple on Monday claiming that the company allowed minors to purchase...
introduced in-app billing functionality across Android Market, enabling developers to publish applications that include...
will always include a free component?a spokeswoman said it was a philosphical decision?it will earn revenue through...
The idea is that the campaigns will not be intrusive, like pre-roll video ads, but will be in-game virtual goods and...
Developer Program, which was announced in November and which offers developers full API integration support,...
armor online, is seeking to tap into the Web financing boom and growing investor appetite for the lucrative virtual...
Top Sources: Virtual Goods
- MarketWatch
- New York Times
- good.is
- Wall Street Journal Online
- techcocktail.com
- Forbes.com
- Reuters
- San Jose Mercury News
- Time
- Economic Times
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