Virtual goods are non-physical objects that are purchased for use in online communities or online games. A virtual product has no intrinsic value. By definition, it is intangible and has no value in the real world. Virtual goods include such things as digital gifts and digital clothing for avatars, items for use in digital games and the like. Analysts estimate that the virtual goods market is nearing $1 billion dollars in the United States and around $5 billion dollars worldwide. This topic covers the latest news on virtual goods.
Virtual Goods is part of Business Exchange, suggested by Christian Prada. This topic contains 282 news and 678 blog items. Read updated news, blogs, and resources about Virtual Goods. Find user-submitted articles and reactions on Virtual Goods from like-minded professionals.
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