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VIRTUAL WORLDS

This topic is about the business of virtual worlds and collaboration spaces. How should you market your business in these spaces? How can you interact with customers on these spaces?

Virtual Worlds is part of Business Exchange, suggested by Isaac Sacolick. This topic contains 1,153 news and 556 blog items. Read updated news, blogs, and resources about Virtual Worlds. Find user-submitted articles and reactions on Virtual Worlds from like-minded professionals.

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Hasbro Planning Big For Littlest Pet Shop Online In Q3more

In yesterday's Q1 earnings call, Hasbro President and CEO Brian Goldner returned several times to discussing the major...

Toward an open web standard for 3D graphics: Introducing O3Dmore

Most content on the web today is in 2D, but a lot of information is more fun and useful in 3D. Projects like Google...

Taser Maker Sues Linden Labmore

The area of IP law in the digital realm is really in a awful state. The balance between fair use and rights holders...

SuperSecret Launching Tween World Today, Announces 3 Distribution Part...more

Just last month, SuperSecret picked up $10 million in Series A funding, making it one of the best funded independent,...

Kansas State Piloting TerraWorld In Second Lifemore

GeoWorlds represents a group of academics and researchers spread across several University of Missouri–Kansas City and...

WhyReef Gets 40k+ Visits In Ten Daysmore

Last week we noted that The Field Museum, with funding from the MacArthur Foundation, had launched the WhyReef project...

Virtual Events Gain Experience With InXpo And George P. Johnsonmore

Virtual events are gaining prominence as businesses look to cut travel costs and save time, but they're still a foreign...

The Future of Virtual Events Will Serve the Single Purpose of Driving ...more

As co-founder and CEO of InXpo, Malcolm Lotzof’s road has been a long and winding one steeped in enterprise technology...

Market sizing and addressable markets for virtual worlds in Asiamore

The interesting thing with some of the Asia countries is the difference between the overall population and the internet...

5 things every Second Life shopkeeper should know! - TNT - Second Life...more

Starting a Second Life business is similar to a first life one in a number of ways: obviously, POSITIVE CASH FLOW...

Second Life's Second Act: Business Teleconferencing?more

So what's next for Linden Lab and Second Life? Well, the company has been talking up Second Life as a business...

Open source licenses, virtual worlds and business, do they mix?more

What if you wanted to do some business using open source software? You are most probably already doing that even if you...

Can Second Life help teach doctors to treat patients?more

It's an interactive, hands-on learning experience -- and none of it is real. These prospective doctors are treating...

Universal Extends Successful Partnership With Vivatymore

When Vivaty launched its Web-embeddable scenes last fall, two sponsors were immediately on-hand to take advantage of 3D...

Summit opens doors to virtual worldmore

Helen Thomas and Bob Scheiffer, Murrow Lifetime Achievement Award recipients for 2009, encouraged journalists to hold...

Changyou IPO Soars On Virtual Goods more

First IPO we've seen in an almost frozen market: Chinese gaming firm Changyou (CYOU) debuted yesterday on the NASDAQ,...

The suits come to Second Life. Now it’s dyingmore

Sky News may have hired a Twitter correspondent, and Reuters a short-lived Second Life reporter, but here is The...

Immersive Media a Weapon Against News Fatigue According to AP Studymore

The AP now adheres to a model they call “1-2-3- filing” in which they report news as it is happening in headline...

9 Partners Using Alpha Of Second Life In A Boxmore

One of the major barriers to using Second Life as a tool for business or general collaboration is the open nature.

American Automobile Association Goes Virtual - Virtual Edge for Virtua...more

The American Automobile Association had a virtual travel show using the InXpo platform on March 10th featuring Hawaii,...

Dematerializing the World, Shadows, Subscriptions and Things as Servic...more

ETech 2009 was all about making interesting and deeply socially effective technological interventions in the world.

Study Shows Ads In Casual Games Stronger Than On TVmore

A recent study on the effectiveness of video ads in casual games showed an over 500% increase in unaided brand...

Virtual Successmore

cash than flipping burgers and busing tables. 'Single-player games offer safe, controlled environments, but a virtual...

Using Virtual Worlds to Run Your Network Operations and Data Centersmore

Second Life and other virtual worlds provide a user interface for data, network operations centers and collaboration.

UPDATE 1-China's Tencent says Q4 profit growth slows to 69 pct | Indus...more

* Fourth quarter net profit growth slowed to 69 pct * Online advertising has been affected by downturn * In more...

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Top Sources: Virtual Worlds

  • hypergridbusiness.com
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  • virtualworldsnews.com
  • E-Commerce Times
  • mariasworlds.com
  • slentre.com
  • informationweek.com
  • mediaweek.com
  • BBC
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Virtual Platform Architect QUALCOMM | San Diego, CA
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Posted: May 23
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