In yesterday's Q1 earnings call, Hasbro President and CEO Brian Goldner returned several times to discussing the major...
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VIRTUAL WORLDS
This topic is about the business of virtual worlds and collaboration spaces. How should you market your business in these spaces? How can you interact with customers on these spaces?
Virtual Worlds is part of Business Exchange, suggested by
Isaac Sacolick.
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Most content on the web today is in 2D, but a lot of information is more fun and useful in 3D. Projects like Google...
The area of IP law in the digital realm is really in a awful state. The balance between fair use and rights holders...
Just last month, SuperSecret picked up $10 million in Series A funding, making it one of the best funded independent,...
GeoWorlds represents a group of academics and researchers spread across several University of Missouri–Kansas City and...
Last week we noted that The Field Museum, with funding from the MacArthur Foundation, had launched the WhyReef project...
Virtual events are gaining prominence as businesses look to cut travel costs and save time, but they're still a foreign...
As co-founder and CEO of InXpo, Malcolm Lotzof’s road has been a long and winding one steeped in enterprise technology...
The interesting thing with some of the Asia countries is the difference between the overall population and the internet...
Starting a Second Life business is similar to a first life one in a number of ways: obviously, POSITIVE CASH FLOW...
So what's next for Linden Lab and Second Life? Well, the company has been talking up Second Life as a business...
What if you wanted to do some business using open source software? You are most probably already doing that even if you...
It's an interactive, hands-on learning experience -- and none of it is real. These prospective doctors are treating...
When Vivaty launched its Web-embeddable scenes last fall, two sponsors were immediately on-hand to take advantage of 3D...
Helen Thomas and Bob Scheiffer, Murrow Lifetime Achievement Award recipients for 2009, encouraged journalists to hold...
First IPO we've seen in an almost frozen market: Chinese gaming firm Changyou (CYOU) debuted yesterday on the NASDAQ,...
Sky News may have hired a Twitter correspondent, and Reuters a short-lived Second Life reporter, but here is The...
The AP now adheres to a model they call “1-2-3- filing” in which they report news as it is happening in headline...
One of the major barriers to using Second Life as a tool for business or general collaboration is the open nature.
The American Automobile Association had a virtual travel show using the InXpo platform on March 10th featuring Hawaii,...
ETech 2009 was all about making interesting and deeply socially effective technological interventions in the world.
A recent study on the effectiveness of video ads in casual games showed an over 500% increase in unaided brand...
cash than flipping burgers and busing tables. 'Single-player games offer safe, controlled environments, but a virtual...
Second Life and other virtual worlds provide a user interface for data, network operations centers and collaboration.
* Fourth quarter net profit growth slowed to 69 pct * Online advertising has been affected by downturn * In more...
Top Sources: Virtual Worlds
- hypergridbusiness.com
- news.sky.com
- virtualworldsnews.com
- E-Commerce Times
- mariasworlds.com
- slentre.com
- informationweek.com
- mediaweek.com
- BBC
- Japan Times
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